Daily Archives: October 23, 2010

Redundancy: The Path To Boredom

As an editor and a critique partner, I’ve been know to be a repetition hunter. For some reason, I have an ear for words that crop up more than once in a paragraph. Unless it’s intentional, used for emphasis, it grates.

However, until recently I didn’t realize I’m also affected by redundancy. Not in the same way, but affected, and negatively so. Imagine my horror when I discovered that I was guilty of using a good dose of redundancy in my own fiction.

But I’m getting ahead of myself. First, let me build a case against redundancy from my own experience.

I began to think about the subject when I realized a couple blogs I follow were … well, not very interesting. I like the person behind the writing and appreciate their point of view, but after reading the first sentence of most paragraphs, I didn’t want to read the rest. Why?

I concluded it was because the author wasn’t offering anything new. What followed the topic sentence was an example, perhaps, piled on top of an example. Or a restatement of the central point. But I didn’t need those because that which went before was already clear. Consequently, to read the entire post was tedious, at best.

When this realization crystallized, I began to see redundancy in other works—not in ones I found to be compelling, intriguing, or good to the last word. Inevitably, I concluded redundancy is an interest killer, not something any writer wants.

Including novelists. But how does redundancy appear in fiction? One way is in the internal monologue of the point-of-view character. If those thoughts are nothing more than musings about what the reader already knows, they are redundant and therefore boring.

I was good at lots of rehash internal monologue. My character needed to understand what was going on. He needed to analyze and come up with a motive that would explain his next decision. The latter is true, except in many cases his thoughts stated the already stated.

But there was a second method of redundancy in my fiction, closer to repetition. In this instance I was writing dialogue in which I wanted to reflect surprise or disbelief, so I had character number two repeat some part of what character number one had just said.

Such interaction may be true to life, but restatements (“You can’t go.” ¶ “I can’t go? What do you mean, I can’t go?”) don’t tell the reader anything new, becoming … you guessed it, boring.


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Filed under Dialogue, Internal Monologue, Writing Style